{@html build.note}
- {#if build.tip !== ''} -{build.tip}
+ {#if builds} +{@html build.note}
+ {#if build.tip !== ''} +{build.tip}
+ {/if} +{build.mainStats.sands.join(' / ')}
+{build.mainStats.goblet.join(' / ')}
+{build.mainStats.circlet.join(' / ')}
{build.mainStats.sands.join(' / ')}
{i + 1}. {stat}
+ {/each}{build.mainStats.goblet.join(' / ')}
{talent}
+ {#if i !== build.talent.length - 1} +{build.mainStats.circlet.join(' / ')}
{i + 1}. {stat}
- {/each} -{talent}
- {#if i !== build.talent.length - 1} -- {weapons[weapon.id].skill.name} -
-- {@html weapons[weapon.id].skill.description} -
-{$t('weapon.atk')}
-{Math.round(weapons[weapon.id].atk[96])}
-- {$t(`weapon.${weapons[weapon.id].secondary.name}`)} -
-- {formatStat(weapons[weapon.id].secondary.stats[96], weapons[weapon.id].secondary.name)} -
++ {weapons[weapon.id].skill.name} +
++ {@html weapons[weapon.id].skill.description} +
+{$t('weapon.atk')}
+{Math.round(weapons[weapon.id].atk[96])}
+ {$t(`weapon.${weapons[weapon.id].secondary.name}`)} +
++ {formatStat(weapons[weapon.id].secondary.stats[96], weapons[weapon.id].secondary.name)} +
+{i + 1}
+
+ {$t(weaponList[weapon.id].name)}
+ {#if weapon.refine}
+ R{weapon.refine.join('-')}
{/if}
+ {#if weapon.stack}
+
{i + 1}
++ {$t('artifact.choose2')} +
++ {$t('artifact.setPiece', { values: { piece: (i + 1) * 2 } })} +
+{bonus}
+{i + 1}
-
- {$t(weaponList[weapon.id].name)}
- {#if weapon.refine}
- R{weapon.refine.join('-')}
- {/if}
- {#if weapon.stack}
-
{i + 1}
-- {$t('artifact.choose2')} -
-- {$t('artifact.setPiece', { values: { piece: (i + 1) * 2 } })} -
-{bonus}
-