godot: update the `--export` example (#3895)

This also adds more information about the `-s` switch's requirements.
client-spec/clarity
Hugo Locurcio 2020-03-08 17:42:55 +01:00 committed by GitHub
parent 454fe1cfbb
commit 236ba09423
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1 changed files with 3 additions and 3 deletions

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@ -15,10 +15,10 @@
`godot -p`
- Export a project for a given target (the target must be defined in the project):
- Export a project for a given export preset (the preset must be defined in the project):
`godot --export {{target}}`
`godot --export {{preset}} {{output_path}}`
- Execute a standalone GDScript file:
- Execute a standalone GDScript file (the script must inherit from `SceneTree` or `MainLoop`):
`godot -s {{script.gd}}`