# vgmstream_cli > Play a wide variety of audio formats used in video games and convert them into `wav`. > More information: . - Decode an `adc` file to `wav`. (Default output name is `input.wav`): `vgmstream_cli {{path/to/input.adc}} -o {{path/to/output.wav}}` - Print metadata without decoding the audio: `vgmstream_cli {{path/to/input.adc}} -m` - Decode an audio file without loops: `vgmstream_cli {{path/to/input.adc}} -o {{path/to/output.wav}} -i` - Decode with three loops, then add a 3s delay followed by a 5s fadeout: `vgmstream_cli {{path/to/input.adc}} -o {{path/to/output.wav}} -l {{3.0}} -f {{5.0}} -d {{3.0}}` - Convert multiple files to `bgm_(original name).wav` (Default `-o` pattern is `?f.wav`): `vgmstream_cli -o {{path/to/bgm_?f.wav}} {{path/to/file1.adc}} {{path/to/file2.adc}}` - Play the file looping endlessly (`channels` and `rate` must match metadata): `vgmstream_cli {{path/to/input.adc}} -pec | aplay --format cd --channels {{1}} --rate {{44100}}`