Merge branch 'pr/83' into main

pull/1/head
Made Baruna 2021-07-06 18:15:20 +07:00
commit 3ce939cc8f
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1 changed files with 64 additions and 42 deletions

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@ -11,6 +11,7 @@
"todoList": "Todo 规划", "todoList": "Todo 规划",
"timeline": "时间线", "timeline": "时间线",
"furnishing": "家具", "furnishing": "家具",
"weapons": "武器",
"settings": "设置", "settings": "设置",
"donate": "赞助" "donate": "赞助"
}, },
@ -18,9 +19,7 @@
"welcome": "欢迎来到 Paimon.moe! 👋", "welcome": "欢迎来到 Paimon.moe! 👋",
"message": "你最好的原神伙伴! 帮助你规划材料消耗与刷本, 追踪你的游戏进度与抽卡结果.", "message": "你最好的原神伙伴! 帮助你规划材料消耗与刷本, 追踪你的游戏进度与抽卡结果.",
"banner": { "banner": {
"featured": [ "featured": ["可莉"],
"优菈"
],
"summoned": "被抽到", "summoned": "被抽到",
"percentage": "占比于 {rarity}", "percentage": "占比于 {rarity}",
"avg": "平均出金抽数", "avg": "平均出金抽数",
@ -66,6 +65,10 @@
"achievement": { "achievement": {
"title": "🏆 查看追踪你的成就完成状态", "title": "🏆 查看追踪你的成就完成状态",
"detail": "成就" "detail": "成就"
},
"furnishing": {
"title": "查看套装需要哪些家具. 同时你也可以查看不同家具的负载.",
"detail": "家具"
} }
}, },
"characters": { "characters": {
@ -78,6 +81,7 @@
"talents": "天赋", "talents": "天赋",
"passiveTalents": "被动天赋", "passiveTalents": "被动天赋",
"constellations": "命之座", "constellations": "命之座",
"const": "命",
"asc": "突破", "asc": "突破",
"lvl": "等级", "lvl": "等级",
"hp": "生命", "hp": "生命",
@ -98,7 +102,8 @@
"cryoDamageBonus": "冰元素伤害加成", "cryoDamageBonus": "冰元素伤害加成",
"anemoDamageBonus": "风元素伤害加成", "anemoDamageBonus": "风元素伤害加成",
"physicalDamageBonus": "物理伤害加成", "physicalDamageBonus": "物理伤害加成",
"geoDamageBonus": "岩元素伤害加成" "geoDamageBonus": "岩元素伤害加成",
"sortBy": "排序方式..."
}, },
"wish": { "wish": {
"title": "祈愿统计", "title": "祈愿统计",
@ -117,10 +122,7 @@
"manualButton": "启用手动输入", "manualButton": "启用手动输入",
"errorBanner": "卡池时间错误! 请在设置页面修改你所属的服务器. 如果还是出错, 请到 Discord 中反馈 😅", "errorBanner": "卡池时间错误! 请在设置页面修改你所属的服务器. 如果还是出错, 请到 Discord 中反馈 😅",
"globalWishTally": "全球祈愿统计", "globalWishTally": "全球祈愿统计",
"pityTooltip": [ "pityTooltip": ["显示你当前 {rarity} 保底进度", "{count} 抽可获得 {rarity}"],
"显示你当前 {rarity} 保底进度",
"{count} 抽可获得 {rarity}"
],
"import": { "import": {
"title": "导入祈愿历史记录", "title": "导入祈愿历史记录",
"faqsButton": "常见问题 - 先读这个", "faqsButton": "常见问题 - 先读这个",
@ -149,11 +151,7 @@
"server": "选择你的服务器:", "server": "选择你的服务器:",
"wishTallyCheck": "将你的记录提交到全球祈愿统计数据中", "wishTallyCheck": "将你的记录提交到全球祈愿统计数据中",
"wishTally": "我们在统计全球的祈愿数据! 你可以提交你的记录参与进来. 所有祈愿数据会统一整合, 用来考察 paimon.moe 用户的平均情况.", "wishTally": "我们在统计全球的祈愿数据! 你可以提交你的记录参与进来. 所有祈愿数据会统一整合, 用来考察 paimon.moe 用户的平均情况.",
"wishTallyCollected": [ "wishTallyCollected": ["会被收集的数据:", "和", "你的抽卡历史记录"],
"会被收集的数据:",
"和",
"你的抽卡历史记录"
],
"faqs": { "faqs": {
"title": "导入祈愿记录常见问题", "title": "导入祈愿记录常见问题",
"q1": "这是怎么做到的?", "q1": "这是怎么做到的?",
@ -247,11 +245,7 @@
"exportFinish": "导出成功, 请等待浏览器下载文件!", "exportFinish": "导出成功, 请等待浏览器下载文件!",
"wishTallyTitle": "提交祈愿到全球统计", "wishTallyTitle": "提交祈愿到全球统计",
"wishTally": "我们在统计全球的祈愿数据! 你可以提交你的记录参与进来. 所有祈愿数据会统一整合, 用来考察 paimon.moe 用户的平均情况.", "wishTally": "我们在统计全球的祈愿数据! 你可以提交你的记录参与进来. 所有祈愿数据会统一整合, 用来考察 paimon.moe 用户的平均情况.",
"wishTallyCollected": [ "wishTallyCollected": ["会被收集的内容:", "和", "你的祈愿记录"],
"会被收集的内容:",
"和",
"你的祈愿记录"
],
"wishTallySubmit": "提交祈愿到全球统计", "wishTallySubmit": "提交祈愿到全球统计",
"wishTallyThankyou": "感谢你的参与!", "wishTallyThankyou": "感谢你的参与!",
"manualTitle": "手动输入设置", "manualTitle": "手动输入设置",
@ -263,22 +257,13 @@
"subtitle": "抽卡1次后:", "subtitle": "抽卡1次后:",
"pressWhenYouGet": "按 {button} 当你得到 {rarity}★", "pressWhenYouGet": "按 {button} 当你得到 {rarity}★",
"p1": "会自动添加总抽数, 5★, 以及 4★ 保底", "p1": "会自动添加总抽数, 5★, 以及 4★ 保底",
"p2": [ "p2": ["当", "保底到达 10, 会自动被重置为 0"],
"当", "p3": ["当", "保底到达 90, 会自动被重置为 0"],
"保底到达 10, 会自动被重置为 0"
],
"p3": [
"当",
"保底到达 90, 会自动被重置为 0"
],
"p4": [ "p4": [
"抽10连后, 按", "抽10连后, 按",
"但请注意保底计数并不会精确到位, 因为并不知道是10连的哪一抽出货 (你可能是在第一发或十连最后一发出货). 为了保障计数准确, 你需要到列表中检查十连里的每一抽, 修改为对应的正确内容." "但请注意保底计数并不会精确到位, 因为并不知道是10连的哪一抽出货 (你可能是在第一发或十连最后一发出货). 为了保障计数准确, 你需要到列表中检查十连里的每一抽, 修改为对应的正确内容."
], ],
"p5": [ "p5": ["你也可以按", "按钮来手动修改数值!"],
"你也可以按",
"按钮来手动修改数值!"
],
"p6": [ "p6": [
"点击按钮上的箭头来查看你的具体抽卡细节. 会自动弹出提示你获得一个", "点击按钮上的箭头来查看你的具体抽卡细节. 会自动弹出提示你获得一个",
"或", "或",
@ -371,11 +356,7 @@
"calculateTalent": "计算天赋材料?", "calculateTalent": "计算天赋材料?",
"inputTalentLevel": "输入三个技能当前等级", "inputTalentLevel": "输入三个技能当前等级",
"inputTalentNotice": "如果被命座+3, 请减掉3", "inputTalentNotice": "如果被命座+3, 请减掉3",
"inputTalent": [ "inputTalent": ["普攻等级", "元素战技等级", "元素爆发等级"],
"普攻等级",
"元素战技等级",
"元素爆发等级"
],
"talentToLevel": "目标等级", "talentToLevel": "目标等级",
"calculate": "计算", "calculate": "计算",
"unknownInformation": "有一些未知信息", "unknownInformation": "有一些未知信息",
@ -383,7 +364,8 @@
"mora": "摩拉 (误差 ±40)", "mora": "摩拉 (误差 ±40)",
"expWasted": "溢出经验", "expWasted": "溢出经验",
"addToTodo": "添加到Todo", "addToTodo": "添加到Todo",
"addedToTodo": "已添加到Todo" "addedToTodo": "已添加到Todo",
"talent": ["普攻", "战技", "爆发"]
}, },
"expTable": { "expTable": {
"level": "等级", "level": "等级",
@ -438,10 +420,7 @@
"todo": { "todo": {
"title": "Todo 列表", "title": "Todo 列表",
"summary": "总结", "summary": "总结",
"empty": [ "empty": ["没啥要做的 😀", "从物品页面或计算器加点东西来!"],
"没啥要做的 😀",
"从物品页面或计算器加点东西来!"
],
"farmableToday": "今日可刷取", "farmableToday": "今日可刷取",
"resin": "树脂需求", "resin": "树脂需求",
"based": "基于冒险等级:{ar} 和 世界等级:{wl}", "based": "基于冒险等级:{ar} 和 世界等级:{wl}",
@ -598,6 +577,49 @@
"hall": "大厅", "hall": "大厅",
"room": "屋子 {number}", "room": "屋子 {number}",
"exteriorNum": "区域 {number}", "exteriorNum": "区域 {number}",
"corridor": "走廊" "corridor": "走廊",
"inventoryButton": "仓库",
"listButton": "列表",
"inventory": {
"title": "家具仓库",
"subtitle": "并未显示一些特殊分类例如墙壁",
"all": "全部",
"openSets": "打开套装"
},
"sets": {
"title": "家具套装",
"subtitle": "点击家具图标查看详情, 然后可以点击角色图标来标记! 打开上面库存按钮可以填写你拥有的家具数量.",
"setPlaced": "设为已放置",
"setUnplaced": "设为未放置",
"inInventory": "在库存中",
"available": "可用",
"used": "已在其他套装使用"
}
},
"weapon": {
"title": "武器列表",
"subtitle": "数据取自最高等级",
"name": "名称",
"type": "类型",
"rarity": "稀有度",
"atk": "攻击",
"secondary": "副属性",
"critRate": "暴击率",
"critDamage": "暴击伤害",
"em": "元素精通",
"er": "元素充能",
"atkPercent": "攻击",
"hpPercent": "生命",
"defPercent": "防御",
"physicalDamage": "物理伤害加成",
"bow": "弓",
"polearm": "长柄",
"sword": "单手剑",
"catalyst": "法器",
"claymore": "双手剑",
"ascensionMaterial": "突破材料",
"asc": "突破",
"lvl": "等级",
"baseAtk": "基础攻击"
} }
} }